Thursday, November 24, 2016

Patch 1.5.9 The Royal Court

Hey Townies!

Patch 1.5.9 is here and a lot of changes have come with this patch, and we have a lot of changes are still planned for the future. In this patch we made some balance changes, and reworked the Disguiser as a role! Gone are the days of getting screwed by someone writing their name in their will. We have also limited the amount of trials players can have a day, and have added Turkish queues to the game. Check out more information on all of this and more below!

New Characters!:

King!
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Queen!
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Prince!
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Princess!
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Knight!
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Archer!
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New Pet!:

Rawralty!
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New House!:

Royal Palace!
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New Map!:

Palace Square!
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(Mobile)
Improved memory usage.

Bug Fixes:

(Mobile)
Fixed a bug where players who were being seanced were not able to talk to the Medium that night.
Put in a notification to let players know if they don't have enough space.
Fixed an issue that was causing the friends list to not sort alphabetically some times.
Added a loading message to images that haven't loaded in the shop or customization yet.
Fixed a bug that would cause your messages with a friend to be erased from the message box if you joined a lobby sometimes.
Fixed several issues that were causing crashes for both Android and iOS.

(Non-Mobile)
Fixed a problem with the Demon death sound file.
Fixed a bug that was causing players to sometimes not be invitable if they left the end game screen before you did.
Fixed several characters who had names that were out of place.
Fixed a few spelling/grammar errors in messages from the game.


Game Changes:
Turkish queues! These Turkish queues will allow anyone who wishes to play the game in Turkish to do so. Now while this isn't a full translation of the game, it will be our first push into localizing the game to other languages.
Merit Points added! Merit points are the new free currency you will get from playing games,and earning achievements. Town Points are now a premium currency. Don't worry though! All the Town Points everyone currently have will stay as Town Points.
Disguiser Rework! The Disguiser can now "disguise" as a player's role every night, appearing to be that role to the invest, or in the role list if killed. That change adds a new layer of deception as players can't just look at the role list to see if your role is possible all the time anymore. This can get "proven" roles killed potentially, or just throw confusion as to what roles are even possible around in the game.
Witch Buff! The Witch will know role the role of the players that they control. This should help the Witch to control the right players into doing the right actions rather than controlling that Medium to visit the Jester 4 nights in a row.
Trials Have been limits to 3 per day! This change will help to address the problem know to the community as VFR, or Vote For Roles. This strategy is abusive in the way that players are all voted up to claim a role, and if they don't they are hanged. This doesn't flow with the spirit of the game, and we are doing something to limit it some.

For those of you who knew what change WAS being made to the transporter we have decided NOT to move forward with it.


Coming soon!:
Some of you may have seen by now, but we are in the early design stages of a new system that will allow players to taunt other players. Be sure to check out the main thread for that, and keep the conversation going in the chat!

Taunt/Emote System

Hey Townies!

With patch 1.5.9 on the verge of going live (just squashing the last few bugs) I want to talk about a new system we are designing for patch 1.6.0+. This system is still at the design level so this is your chance to provide feedback!

Taunt/Emote System
The taunt/emote system will allow players to anonymously interact with each other in-game by creating visual objects in the town.

Examples
-Player 1 taunts Player 7 by dropping a tombstone that says "RIP" at his feet. Player 7 does not know who taunted him.

-Player 2 taunts Player 10 at night by summoning an eerie figure who starts digging a grave in front of Player 10's house.

-Player 5 taunts Player 11 by summoning a dog that walks up and pees on your character/dead body/house.

Important Notes:
*The taunt/emote system can be used at night (as well as day)
*The taunt/emote system can be used to trick players into performing actions they may not normally do (if you use a scary taunt at night that player may use a self heal, their last bullet proof vest or go on alert!)
EDIT: People seem to be confused about this part. It DOES NOT "force" a player to use a night ability. It is simply a mind game tactic. Maybe taunting them makes them think they will be attacked and thus they use a night ability in a way they may not have otherwise.
*There will be a global cooldown on taunts/emotes against the same player to prevent multiple players from spamming the same person
*There will be a cooldown on each players ability to taunt/emote to prevent spam

Feedback
A system like this is only as cool as the ideas for taunts/emotes, so please let us know what kinds of taunts you would like to see in the first patch!

Monday, October 24, 2016

Patch 1.5.9 Planned Changes

Greetings Townies!

We are excited to announce a few of our planned role balance changes coming with the 1.5.9 patch (as well as Turkish queues!) Note: all of this is subject to change as we go through PTR testing and balancing.

Disguiser (rework)
Probably the biggest and most important role balance change will be the Disguiser. The Disguiser role has had many problems ranging from last wills nullifying the roles usefulness to players using other names to break rules and make reporting more difficult and confusing. Thus we are completely reworking the role while keeping the theme of what the Disguiser is all about!

* The Disguiser will no longer take other players names, characters and positions
* The Disguiser can choose one player each night to Disguise as. If an Investigator checks the Disguiser that night the Investigator will see the results of the role the Disguiser selected.
* The Sheriff will still see the Disguiser as Mafia.
Example: Disguiser chooses to disguise as the player 1 who is the Sheriff. The Investigator will then see the investigative results of a Sheriff when checking the Disguiser that night.
* If the Disguiser is killed the night they disguise or lynched the following day, the role shown to the town (and on the graveyard list) will be the role of the player the Disguiser disguised as the previous night.
This is a pretty big meta change since the Disguiser will now have the ability to cast doubt on the graveyard list. It creates a new way for evil roles to deceive the town and adds a whole new layer of deception to the game!

Expect to see these changes hitting the PTR very soon and going live in the next few weeks!

Witch (buff)
The Witch will now see the role of the player they are controlling. This gives the Witch a lot more information to use their mind control powers more effectively as well as more role information to team up with evil roles or to trick the Town!

Transporter (change)
When a Transporter swaps two targets it will display who was swapped to everyone in the town. This change is to help remove some of the extreme chaos the transporter creates without changing the way the role works.

Limiting Trials Per Day to 3
Some players have been using multiple trials per day to extend day time phases longer than intended. This change will also prevent Mayors from being able to infinitely prolong games.

Saturday, October 22, 2016

Patch 1.5.8 A Devastating Clash


1.5.8 brings with it the next part of the Witch story line and is viewable on the login page of the game! This patch also brings new cosmetics, many mobile fixes, and even a small change to the Executioner.


The Witch's latest attempt to destroy the town has brought a few new members into the fray! Check out the newest cosmetics below.

New Characters!:

Beelzebub!
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Beelzebub also has a unique death animation too!


Nosferatu!
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New Pets!:

Alice!
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Tutankhamun!
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Re-release of the Specter!
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New House!:

Haunted House!
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Improvements:
Fixed an issue that was causing some players to have issues keeping a stable connection at times due to using an IPv6 connection. This should make a lot of players connections more stable.

(Mobile)
Improved how mobile handles Facebook login and should work great now!
Improved memory usage.



Bug Fixes:

(Mobile)
We fixed a bug that was allowing mobile users to whisper when they were blackmailed.
Fixed a display issue when mobile users declined invites to parties.
Fixed an issue where several roles with limited use abilities were still able to select targets at night with no uses left.
Fixed a bug where if you left a game before last will and death notes were displayed for the game they would display on the homepage.
Dead chat was being blocked at times when it shouldn't be but won't be anymore.
Lots of crash fixes for Android and iOS.

Mobile users can now lock their screens/hit the home button, and have 15 seconds to get back into the game before it disconnects them rather than instantly disconnecting them!



Game Changes:
The Executioner can no longer have the Jailor as a target.
The Executioner can once again have the Spy as a target due to the recent change to the Blackmailer.


Extra!:
We know that players have had issues getting into games where a lot of users are speaking only Turkish. We are happy to announce that we are working on a system to allow Turkish players to join matches that are meant for Turkish users. This will let Turkish players play with other Turkish players without disrupting English speakers games. Currently speaking any language other than English while playing is considered cheating and can get you suspended, but once we have this language selection system set up those players in Turkish games will be able to speak Turkish without having to face punishment. This system is on the PTR right now, so Turkish players come help us test it out!: http://www.blankmediagames.com/TownOfSa ... TestRealm/

Why Turkish? Why not Spanish, German, or any other languages?

Well in the recent months Turkish YouTubers, Streamers, and other outlets seemed to have covered our game! While this is great news for expanding the user base, and helping to grow our company name, some of the players seem to only speak Turkish. In a game where communication is key not being able to communicate with your teammates is a huge problem. This influx of users is so large that Turkey has become the country with the 2nd most users of the game. Due to this massive influx of players we decided that we needed to have an option for those players who only speak Turkish. This system is the first step towards the ability to really expand by localizing the game to other languages and we will see how it turns out!

Wednesday, August 3, 2016

Town of Salem 1.5.0 Patch Notes

Hey Townies,

The day has finally arrived! Patch 1.5.0 is here, and tons of changes along with it. While not everything was hit in the original preview, there is still a lot that comes with this patch.

Below you will find these changes and additions in Town of Salem patch 1.5.0:

In-Game Rules:


(added in earlier, but still a good talking point)
Very noticeable set of rules available in game. This explains our Terms of Service in much greater detail. This will help to ensure all players know the rules of the game. This should decrease the number of people breaking the rules, Trolls, and the number of reports that have to be filed. With the the help of the Trial System, which will be coming out of beta soon, games will be much higher quality.

Investigator Results Rework:


The highly anticipated Investigator results are here! Gone will be the days of Godfathers being told "reveal or die". While this won't solve every issue in the game, and new metas will develop to find holes in these results, we feel these new results are very solid, and will help bring balance to the game.

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<span style="display: none;"><span style="font-weight: bold"><span style="color: #00BF40">Escort</span>, <span style="color: #00BF40">Transporter</span>, <span style="color: #FF0000">Consort</span></span> - Your target is skilled at disrupting others. They could be an Escort, Transporter, or Consort.<br><br>Escort/Consort was a fine result and this throws Trans in a result that won't confirm them as good, but it also doesn't screw any evil roles outright.<br><br><span style="font-weight: bold"><span style="color: #00BF40">Investigator</span>, <span style="color: #FF0000">Consigliere</span>, <span style="color: #00BF40">Mayor</span></span> - Your target has sensitive information to reveal. They could be the Investigator, Consigliere, or Mayor.<br><br>I think the Invest Consig combo is fine. Throwing Mayor in the result makes the Mayor not be confirmed as good until they actually reveal.<br><br><span style="font-weight: bold"><span style="color: #00BF40">Sheriff</span>, <span style="color: #999999">Executioner</span>, <span style="color: #BF8000">Werewolf</span></span> - Your target is waiting for the perfect moment to strike. They could be the Sheriff, Executioner, or Werewolf.<br><br>I feel like having the WW with the Exe and Sheriff helps explain away the WW immune, and gives two claims for the WW that aren't too hard to fake. This also helps to prevent the lynch them because they are either Exe or WW because the Exe could play it really cool and end up being a Jester and get a win that way. I think it adds enough variables that you have to think before you lynch.<br><br><span style="font-weight: bold"><span style="color: #00BF40">Vigilante</span>, <span style="color: #FF0000">Mafioso</span>, <span style="color: #00BF40">Veteran</span></span> - Your target owns a gun. They could be the Vigilante, Mafioso, or Veteran.<br><br>Keeping this result the same is fine, the Mafioso has two roles that it can claim, but there is still pressure.<br><br><span style="font-weight: bold"><span style="color: #00BF40">Lookout</span>, <span style="color: #FF0000">Forger</span>, <span style="color: #00FFFF">Amnesiac</span></span> - Your target sticks to the shadows. They could be the Lookout, Forger, or Amnesiac.<br><br>This result gives both the Forger and Amnesiac a claim that is hard to prove and lets them lay low. It also puts pressure on the LO now since the LO isn't confirmed as good.<br><br><span style="font-weight: bold"><span style="color: #00BF40">Spy</span>, <span style="color: #FF0000">Blackmailer</span>, <span style="color: #00BF40">Jailor</span></span> - Your target knows your darkest secrets. They could be the Spy, Blackmailer, or Jailor.<br><br>The Spy and Blackmailer can both read whispers so they naturally should go together, and the Jailor now has an evil role paired with it rather than being confirmed good.<br><br><span style="font-weight: bold"><span style="color: #00BF40">Doctor</span>, <span style="color: #FF0000">Disguiser</span>, <span style="color: #0000FF">Serial Killer</span></span> - Your target is covered in blood. They could be the Doctor, Disguiser, or Serial Killer.<br><br>This gives the Disguiser more cover, and possible an extra day if he can convince the Town of his claim. Doc and SK are fine as is.<br><br><span style="font-weight: bold"><span style="color: #00BF40">Bodyguard</span>, <span style="color: #FF0000">Godfather</span>, <span style="color: #FF8000">Arsonist</span></span> - Your target is not afraid to get their hands dirty. They could be the Bodyguard, Godfather, or Arsonist. <br><br>Having the BG, GF, and Arso together puts a lot of pressure on a powerful protective role claim, while also giving these roles at least one night to explain away immunity, and a claim that the Town wants to keep alive if they can.<br><br><span style="font-weight: bold"><span style="color: #00BF40">Medium</span>, <span style="color: #FF0000">Janitor</span>, <span style="color: #00BF40">Retributionist</span></span> - Your target works with dead bodies. They could be the Medium, Janitor, or Retributionist.<br><br>This result keeps all the roles that interact with the dead and could use that knowledge in some way all in one group. This also may take some pressure off the Janitor or at least put some pressure on the Retributionist.<br><br><span style="font-weight: bold"><span style="color: #FFBF40">Survivor</span>, <span style="color: #00BF40">Vampire Hunter</span>, <span style="color: #800080">Witch</span></span> - Your target keeps to themselves. They could be a Survivor, Vampire Hunter, or Witch.<br><br>This result will be much more forgiving for Witches, and Survivors, but it also still keeps some pressure on both of them.<br><br><br><span style="font-weight: bold"><span style="color: #FF0000">Framer</span>, <span style="color: #BF0040">Vampire</span>, <span style="color: #FF80FF">Jester</span></span> - Your target may not be what they seem. They could be a Framer, Vampire, or Jester.<br><br>This result has Framed targets not only show up as Framer, but also as Vampires which are roles that the Town wants to get rid of, but also the Jester(and framed targets) which makes them evaluate whether the lynch is worth it. We think this will do a lot to make people think before lynching which is good for the game overall, but also gives the Vampires a bit of an easier time, and the Framer as well.</span>
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Player Statistics Page and Leaderboards:


The player statistics page will allow you to view your own stats for things such as win rate, most popular role, most kills in game, players saved, etc. The Leaderboards will show the best players of each respective role, and the top ranking ranked players. This should allow to keep track of your stats and others to help push the competitive nature of our players for higher quality games. You may click on any stat to bring up the leaderboard for that specific stat.
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Female skins:



We have decided that we want to give away another female skin to all players. We will be giving away the Betty Parris skin, and will be refunding all players who have purchased it. This will bring us to three male pilgrims, and three female pilgrims as the starter skins. We have many female skins planned for release still. Recently with the Red Riding Hood sin, and Uriel we are looking to bring the gender discrepancy in skins into line.
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Lobby Icons:

More lobby icons! We know that only people who backed the Kickstarter or referred friends currently have a unique lobby icons, but that is different now. The Godfather, Jailor, Jester, Serial Killer, Spy, Vampire, Witch, and Werewolf lobby icons are now available! We have many more planned, but this will be the first wave to come out. 
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Randomize cosmetics every game:



We all know that lynching your friends is one of the best feelings in Town of Salem. This fun is diminished when you get in game, and instantly recognize them by the cosmetics they are using though. Now you can set your character, pet, and house to be random so you can lay low and kill all your friends.
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Role Balancing



We understand that some roles are either too powerful, or not powerful enough. The Mayor, Blackmailer, and Vampire have all received a few changes to help bring them into line, and also indirectly affect other roles balance. The Mayor can no longer receive or send whispers once they are revealed. This will help to tone down the abusive whisper game strategy in many instances. If the Mayor change didn't tell you that whisper games are abusive, then the Blackmailer being able to read whispers and use them against the Town should show how we and the community feel about it. The Vampires are now able to kill the Mafia, all except for the Godfather. This will put more pressure on the Mafia in games with Vampires, and helps to give the Vampires a fighting chance against the other major informed minority in the game. The Vampire Hunter is being left alone for now, and the Medium change was pushed back due to some potential problems with an announced....thing... The Spy however was made a bit weaker with the Blackmailer change. We have many more changes planned, but this will be the first wave to come out. 

Username Changes


Purchasable username changes are now available!. We went away from the initial idea of having a display and an account name due to some technical complications. The possibility of username changes will be great for everyone as this will allow you to change your name as you mature and realize that dongatron is not the name for you. This also allows us to flag vulgar names for renaming. This gives players a second chance to pick an appropriate name instead of just being banned. Username changes can be purchased for $5 and will let you check for available usernames, and then allow you to choose that username.
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Bug Fixes:


General server improvements that should help to reduce the issues of disconnection, and increase performance.
Fixed a bug that was allowing you to have negative losses in ranked. Note: If you already have negative losses this won't fix it until we wipe the stats for the start of the first season.
Fixed some minor text typos, and spacing issues.
Fixed a bug where stats weren't always recording properly in ranked.
Fixed a bug that would unreveal the Mayor if the were revived. This would essential mean a Mayor could be revealed, minues the votes, but would be able to be healed by the Doctor.

Mobile Bug Fixe
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Fixed several issues that would cause crashes on both iOS and Android.

Tuesday, July 19, 2016

Saturday, July 9, 2016

Town of Salem Last Wills and Death Notes.

Hello, JayKayGame here. Be sure to check our Town of Salem Last Wills and Death Notes on categories above. Have fun!

This page will be updated every month until i quit or so.

If you have a funny last will or death note don't wait and send us on the comments and we will credit you for the last will or death note.


All the Last Wills and Death Notes are confirmed by ME in-game. Because some Last Wills and Death Notes Art are not made for the Town of Salem game.